All assets

SAVE & LOAD

Uniamp.

Save the game. Keep your flow.

Your players have progress worth keeping. Uniamp makes saving it straightforward, with a small API for game data and Auto Save components for scene objects. Start simple, with save slots, backups, and cloud options when you need them.

Unity 6Code or no codeSave slots
Uniamp Save & Load Made Simple artwork with hand-drawn save, cloud, and security icons

One line gets you started

Save values and game data with a small, readable API. Inspect your files in the editor’s Save Browser.

Or skip the code

Add Auto Save components to scene objects and configure your defaults in Project Settings.

Room to grow

JSON and binary formats, encryption, compression, backups, save slots, migrations, and optional cloud syncing.

FROM IDEA TO EDITOR

Get up and running.

Start here, then explore the complete documentation included with your package.

Before you import

Unity 6.0 or newer. Optional Unity Cloud Save and Visual Scripting integrations require their respective Unity packages.

  1. Import Uniamp into a Unity 6.0 or newer project.
  2. Call Uniamp.Save("coins", 250) and Uniamp.Load("coins", 0), or add an Auto Save component to a scene object.
  3. Open Edit → Project Settings → Uniamp to choose formats, encryption, and backups.
  4. Explore the demo scenes and open Tools → Uniamp → Documentation for the full manual.

Need a hand with Uniamp?

Tell us what you’re building and where you’re stuck.

Contact support

MORE FROM DIMENSION FIVE

Amazing Dissolves Warpgate